System Modelling Techniques (UML)

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System Modelling Techniques (UML)

Perpetual Solutions
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Description

Prerequisites:

An understanding of the fundamentals of systems development, or attendance of the Systems Development Essentials course.

Course Description:

In order to communicate system requirements clearly and accurately to both business and IT stakeholders, it is vital for analysts and designers to be able to construct models from a variety of perspectives. In most cases these models will provide the basis for more detailed design.

The starting point for this course is a set of requirements, as defined in the Systems Development Essentials course. It is primarily concerned with modelling systems using UML techniques. It requires delegates to construct four main types of model reflecting diffe…

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Prerequisites:

An understanding of the fundamentals of systems development, or attendance of the Systems Development Essentials course.

Course Description:

In order to communicate system requirements clearly and accurately to both business and IT stakeholders, it is vital for analysts and designers to be able to construct models from a variety of perspectives. In most cases these models will provide the basis for more detailed design.

The starting point for this course is a set of requirements, as defined in the Systems Development Essentials course. It is primarily concerned with modelling systems using UML techniques. It requires delegates to construct four main types of model reflecting different perspectives and to describe the interactions between them.

At the end of the course delegates may sit an examination to attain the ISEB Business Systems Development certificate in Systems Modelling Techniques. (These delegates should also book on course code SMTUEX-1). This course may be taken as part of theprogramme leading to the ISEB Diploma in Systems Development.

This is an intensive four day course that places emphasis on the practical application of the modelling techniques covered. Delegates participate in exercises, and case study tasks.

Delegates will learn how to:

  • Justify the need for modelling and modelling techniques
  • Explain why it is important to model system requirements from different perspectives and identify specific modelling techniques
  • Construct a static structure model (class diagram)
  • Construct a process model (activity diagram)
  • Construct a simple dynamic event driven model (statechart)
  • Evaluate how the various models reflect business objectives and system requirements (via critical success factors)
  • Appreciate how the various perspectives inter-relate to each other

This course includes the following modules:

Systems Modelling

  • The need for modelling and modelling standards Rationale for the selected approach
  • The approach and a Systems Development Lifecycle
  • Place of models within the Systems Development Lifecycle
  • Modelling the system from different perspectives Interaction of the models
  • Validating and verifying models

Systems Modelling in Context

  • Monitoring analysis against business objectives and system requirements
  • The bridge to design, software package selection, and development

Use Case Modelling

  • Modelling user requirements
  • Use cases
  • Actors and the system boundary
  • Use case diagrams
  • Generalising actors and use cases
  • Use case associations
  • Use case descriptions
  • Template, Pre- and Post-conditions
  • Main and alternative flows

Activity Diagrams

  • Process modelling
  • Modelling use case descriptions

Static Modelling of Data

  • Analysis class modelling rationale
  • Objects and classes
  • Representing classes and encapsulation
  • Defining attributes
  • Associations
  • Generalisation, inheritance and abstraction
  • Class diagrams and object diagrams

Dynamic Modelling

  • State machine diagrams
  • Use case realisation
  • Introduction to communication diagrams
  • Sequence diagrams

Interaction of Models

  • Activity diagram and Use cases
  • Use cases and Class Model
  • State machine diagram and Use cases
  • Objects and Activity diagrams

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